Thank you! A map is definitely helpful (I always had to draw one so that I don’t get lost in all that rooms ^^). It can also be a bit confusing that there are no circles – which means that going NORTH→EAST→SOUTH→WEST does not bring you back to the same room. It is more like the tunnels connecting the rooms are different in length (implementing it this way was the easiest way to get a procedurally generated dungeon that is different each time while keeping the code size small).
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ok, i'm lost, i guess i need to draw a map to stop going back to already inspected rooms...
Having all the code of a dungeon-crawling adventure on a card is a really cool idea!
Thanks :)
Thank you!
A map is definitely helpful (I always had to draw one so that I don’t get lost in all that rooms ^^). It can also be a bit confusing that there are no circles – which means that going NORTH→EAST→SOUTH→WEST does not bring you back to the same room. It is more like the tunnels connecting the rooms are different in length (implementing it this way was the easiest way to get a procedurally generated dungeon that is different each time while keeping the code size small).
I hope that helps.
That helps, I hadn't thought about the fact that "going around in circles" didn't bring you back into the same room!
Sorry about that. It’s really not intuitive but it helped keeping the code size smaller.
that's cool, it adds challenge!
Programming is magic.
🤔 Hmm … so … do you think it is against the rules?
No, no. Just showing astonishment and respect. I think this is great.
Thank you! 😄️