A downloadable game for Windows and Linux

This game was written for the 5th SyntaxBomb Code a Game Competition.

Tiny Pixel Wars is a small real-time strategy game with fast gameplay.

Defend your headquarter – capture houses, barracks, factories and airports – build an army – overrun the enemy!

PlatformsWindows, Linux
Rated 5.0 out of 5 stars
(3 total ratings)
Tags2D, 8-Bit, chiptune, Pixel Art, Real-Time, Real time strategy, Sci-fi, Singleplayer, War
Average sessionAbout a half-hour


TinyPixelWars.zip 13 MB

Development log


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(4 edits)

Hi there, I think this is a great game, kind of like Advance Wars if it was an RTS.

The game has amazing terrain generation, in my opinion it is what keeps each playthrough fresh.

I think it has potential for further development, maybe nothing over the top but just adding some more building types, unit types and climates.  I would be able to help for free perhaps with some coding and (mediocre) artwork if you are interested, kind of like a fan edit of your game.

I am interested also, what would be the approximate maximum units the game can handle, I've had a few battles in it with large numbers of units, but I am wondering if it could perhaps extend to the thousands because of low resource usage. I've had a few battles with 100+ troops and those were pretty fun. Here is a screenshot of a smaller battle below of about 50 troops.

Would it be possible that the game could be run on HTML5 or other similar web based platform?

Congrats on the win btw, defs a neat little game.

EDIT#1: What engine/software did you use to create this?

EDIT#2: Here is my site (Blurry Games) if you want to check out any of my work

EDIT#3: Regarding EDIT#1 I see that you used Cerberus-X, Monkey-X and Monkey2. I am unfamiliar with using those though I am sure I can learn quickly.

Fluffy Horde 

Fluffy Horde 

Can you make tutorial videos on youtube ? Of course i dont mean tutorial about how to play , about how to make a game like this :)) Which game engine or frameworks you used, how you made the assets or did you buy them . Thank you :)

Well, I don’t have time to make YouTube videos right now. However there already are a lot of good tutorials out there.

First of all – all the tools and assets used to create this game are completely free.

For the graphics I used KolourPaint, which is a bit like the old msPaint from Windows XP (but for Linux and with support for alpha channels). But I would not recommend this tool anymore since in newer versions there are a lot of bugs – so I switched over to Aseprite (which is awesome).


Aseprite costs 15$ but you can also download it from GitHub for free and built it from source (not sure if you can use it for commercial projects that way).


If you need good tutorials on Aseprite or pixel art in general, this guy has a lot of useful videos:


There are countless tutorials on the web.

Retro style sounds effects can easily be made using something like sfxr (I think I used bfxr for this game which is essentially the same).


Music is always my biggest problem. But there are a lot of free assets online that can even be used commercially (when using free assets you should always be very careful about the license). One of the best places to find free game assets (not only music) is opengameart.org.


Programming was done in a language called MonkeyX2. But I also code a lot in CerberusX (which is a fork of the predecessor if Monkey2). Both are completely free* and can be used for commercial games. The communities are very small for both of them but the people there are extremely friendly and will help you if you run into any problems.



I hope that helps at least a little bit.

* please support the developers if you like these tools.

Thank you. I have aesprite full version eventhough i am total noob in game development. (I guess i had bought it in steam for 2-3 usd,in my country i have to pay like 0.5$ per $ in steam since our economy is so bad plus it had some discount at the time i was considering. I though you were using Unity for some reason i dont know. I will check Monkey 2 and Cerberus X  since i have never heard about them before. Only used some UE4 and Unity and SFML before.

Hello again developer, I think I found the problem my operating system is 32. And now how am I going to be able to play the game?

Sorry, I checked this again – the (windows) application is 32 bit, not 64 bit. So it should theoretically run on your system. But I don’t know why it doesn’t run on your PC. I will let you know as soon as I have a solution or an idea that could help you.

ok developer

Hello developer, I did not receive any error message just the executable of the game that does not open in the version of my pc (windows 7).

There could be different reasons for this kind of problem.

First of all: did you unzip the game? (It will not run from within the zip archive.)

Do you use a 32 or a 64-bit system? This game is a 64-bit application and will not run on a 32-bit system.

If this is not the case then the reason could be a missing library. Maybe it is a graphics issue (despite the fact that this is a pixel art game, it makes use of some more advanced graphics functionality).
If you are a more experienced user you could try to start the game from command line:

  1. press Win + R
  2. type "cmd.exe" and hit enter to open the command line
  3. navigate to the folder where you unzipped the game (something like "cd C:\path\to\the\game\")
  4. type "TinyPixelWars_Windows.exe" and hit enter to start the game

If the command line spits out some error message then please let me know.

I will also see if I can find something that might cause this problem.

Hello developer of the game, I need help, because the game does not open on my pc. Can someone help me?

Hello! Do you get any error message(s)? Which operating system do you use?

This game is very cool, well it could have a multiplayer mode in the future.

(1 edit)

its really fun and hard in this game :D but i still like it as a rts lover!!!

theres still a lot to improve like the ai and after you create a control group, please make the screen goes to that group screen after clicking the group number :D

hope you winning the competition!

Thank you! Yes there is a lot to improve: lots of small bugs and glitches – and the ai really needs some fixes. At the moment I don't have much time but the game will definitely get some updates and maybe some new features – eventually there will come a campaign, too.

ask me if you need more footage!

Sure, I will.

By the way, I won the competition :)

WOWWWW.... Congratulation on your winning!!!

Thank you :)

i cant seems to play it properly, the screen didnt fit in my 1920x1280 resolution

I found a bug with the game Window – the fixed Version is on-line. I hope this solves your resolution problem.

Okay, I fixed the bug, and uploaded a version that missed a file. If it didn't work, it is not your fault. I have uploaded It a second time – this time with all needed files – hope it works now ;)

thank you for your quick response. I love rts genre like this and now im trying to make some video about good rts in itch.io. Will download and try it :D

Played a bit of this on my channel! Sorry for being the worst at RTS games. :|

Hey thanks for playing!

Btw, if you want units to attach enemies on their way, send them with the »attack« command (press [A] or click the crosshair button in the bottom left corner before sending them). Saves you a lot of time and trouble ;)